Wild Sky eBook Andrew Stanek

In the aftermath of the devastating Nanosecond War, Commander Richard Halen stages a mutiny on his space cruiser, the USS Wild Sky. The ship carries a massive arsenal of nuclear weapons and a Gate - a device capable of teleporting a warhead anywhere in the world in the blink of an eye. Partnering with the mysterious hacker deaf_mute, Halen moves to take control of the ultimate superweapon the largest gate ever built. The US Navy dispatches Captain Christian Garner to hunt down Halen, but Garner will need bravery, genius, and luck to hunt the Wild Sky in deep space and catch Halen before it is too late.
Wild Sky eBook Andrew Stanek
Short, fast and fairly believable, Wild Sky tells the story of an apparently mutinous officer who throws in with a cyber terrorist to take control of an asteroid-based nuclear arsenal in a bid to control the world. There are numerous twists along the way but the story progresses well all the way through the final act. The gate technology, miniature wormholes to move objects (weapons, maybe people?) across relatively short distances is an interesting idea and helps add to the tactical intrigue.Space combat is presented as a direct port from submarine warfare, where armaments, enemy movements and damage reports are filtered through their respective commanding officers as the battles progress. While reasonable, this tends to slow down the otherwise short plot with a very high amount of dialog, i.e., having characters explaining what they've done rather than showing it firsthand. I feel this leads to missed opportunities to build the conflict.
The background to the tale, that a lone operator could perpetrate a worldwide cyber attack, see any information at will and draw entire nations into a war feels a bit too far-fetched, especially when knowing the lengths the military goes to already to prevent these types of problems. I can't imagine next-generation spaceships having every critical system open and vulnerable to attack, but I digress.
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Wild Sky eBook Andrew Stanek Reviews
Kept me up well past my normal bedtime. It will take you on a wild journey to places you never imagined. Enjoy this story I did!
AS has written s SyFy novels about the mutiny aboard a Navy space ship led by a hacker and other members of the crew. This is an excellent read for the genera.....ER
I liked the fast moving pace. It was entertaining and well written. It also had an interesting plot. Easy reading.
An excellent story with great imagination. Good action, good technology, and a few great twists.
A surprisingly satisfying first sci-fi novel from Andrew Stanek, Wild Sky kept me engaged and on edge throughout! I very much recommend this space yarn and sincerely hope to see a sequel!
It kept my interest was a good read, I gave it 4 because I rarely give a 5 unless really exceptional
Went at a good pace, good build up of main charterers without taking pages and pages, battles were described very well, interesting twist at the end. I look forward to reading more from this author.
I would recommend it to those who like science fiction
When I started reading this novel I was a little put off by the amount of jargon used. However, once I knew what was meant by those jargon words I had no further trouble with the science concepts. The story is pretty darn fabulous. I especially loved the ending and I recommend if you are one of those people who likes to read the last chapter so that you’ll know how the book is going to end don’t to do it on this one.
Short, fast and fairly believable, Wild Sky tells the story of an apparently mutinous officer who throws in with a cyber terrorist to take control of an asteroid-based nuclear arsenal in a bid to control the world. There are numerous twists along the way but the story progresses well all the way through the final act. The gate technology, miniature wormholes to move objects (weapons, maybe people?) across relatively short distances is an interesting idea and helps add to the tactical intrigue.
Space combat is presented as a direct port from submarine warfare, where armaments, enemy movements and damage reports are filtered through their respective commanding officers as the battles progress. While reasonable, this tends to slow down the otherwise short plot with a very high amount of dialog, i.e., having characters explaining what they've done rather than showing it firsthand. I feel this leads to missed opportunities to build the conflict.
The background to the tale, that a lone operator could perpetrate a worldwide cyber attack, see any information at will and draw entire nations into a war feels a bit too far-fetched, especially when knowing the lengths the military goes to already to prevent these types of problems. I can't imagine next-generation spaceships having every critical system open and vulnerable to attack, but I digress.

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